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Objective

To Create Valid Melds (combinations of cards) And Declare Your Hand Before Other Players At The Table.

Drag Functionality

To change the placement of a card within a meld/ group, drag that card across the screen till you reach its desired placement. As illustrated below :-

Pure Sequence

The idea is to arrange cards into SEQUENCES and SETS.

  • SEQUENCE is a group of 3 or more consecutive cards of the same suit. It is also known as a Run.
  • Examples:-

Pure Sequence of 3 cards (Run)

Pure Sequence of 4 cards (Run)

IM-Pure Sequence

The idea is to arrange cards into SEQUENCES and SETS.

  • SEQUENCE is a group of 3 or more consecutive cards of the same suit. It is also known as a Run.
  • Examples:-

IM-Pure Sequence of 3 cards (Run)

IM-Pure Sequence of 4 cards (Run)

Set

  • Set is a group of 3 or more cards of the same rank in different suits.
  • Examples:-

Set of 3 cards

Set of 4 cards

Note:

  • A player must create one Pure Sequence in every game for it to be a valid hand.

Invalid Sequence

Valid Sequence

  • A Pure Sequence is created without the use of the Joker (wild card).

JOKER

  • In each game the JOKER is kept, face up, under the closed deck. It’s purpose is to help players complete their Runs or Sets.
  • Barring one pure sequence, a Joker can be used anywhere.
  • It cannot be drawn from the discarded pile of cards.

Draw And Discard

  • With every move a player must Draw (either from the closed deck or discard pile) a card and Discard a card as well.

Closed Pile

Discard Pile

Declare & Discard

  • Once a player has finalised his/her melds and believes they have a valid hand to Declare, with the last card that they lay off, they must Declare & Discard.
  • This also indicates to the other players that the hand has come to an end.

Melding

At the end of each hand players are given some time to sort their cards in such a manner so as to minimize the amount of chips that they stand to lose at the end of a hand. This is known as Melding.

  • This also indicates to the other players that the hand has come to an end.

Winnings

  • At the end of each hand the winner is awarded Chips based on the incomplete melds of the other players at the table.
  • This total is multiplied by the stakes of that room to arrive at the total chips won by the player.
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